← BackVROOM
THE HOUSE GAME · SIGNATURE IN DECK
VROOM
VROOM.
the steering-wheel game
The fastest game in the deck. Hold an imaginary wheel. Pass the chain left or right. Don't fumble.
THE COMMANDS
- VROOM. turn the wheel left, action passes to the player on your left.
- SKERT. turn the wheel right, action passes to the player on your right.
- VROOM VROOM. left twice, skips one player on your left.
- SKERT SKERT. right twice, skips one player on your right.
THE RULES
- · Maximum two in a row. No "vroom vroom vroom". you're not in a movie.
- · The chain never stops. The moment you receive it, you act.
- · Hands stay on the wheel. Always.
YOU GET A PIP IF…
- · You hesitate.
- · You fumble the direction (turn left, say SKERT).
- · You break the chain.
- · You drop the wheel.
STRATEGY
Skips disorient. If two players are stuck in a vroom-skert ping-pong, a well-timed double sends the chain across the table and resets everything. The longer the chain runs, the more chaotic it gets. and the higher the chance of a fumble.